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Question by POLYGAMe · Jun 23, 2014 at 04:52 AM · rigidbodyvelocitylocal space

How do I obtain an object's local Z velocity?

I am trying to get my car's velocity, so that I can adjust the steering sensitivity dynamically. No matter what I do, it returns the GLOBAL velocity, which doesn't help me at all.

This:

 LocalVelocity = transform.InverseTransformDirection(PlayerCar.rigidbody.velocity).z;

returns the exact same output as this:

 LocalVelocity = PlayerCar.rigidbody.velocity.z;

Why is this not converting it to local?I thought that's what the InverseTransformDirection did?!?!

I have tried applying it to just the z axis (as above) and also the the whole Vector3... both results are identical.

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avatar image POLYGAMe · Jun 23, 2014 at 05:13 AM 0
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velocity.magnitude seems to be working for what I need but I'd still like to know why this wasn't working...

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Answer by MakeCodeNow · Jun 23, 2014 at 06:05 PM

I think the problem is that you are using your own transform, not the PhysicsCar transform. It should be:

 LocalVelocity = PlayerCar.transform.InverseTransformDirection(PlayerCar.rigidbody.velocity).z;

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avatar image POLYGAMe · Jun 23, 2014 at 08:29 PM 0
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You are correct. I am an idiot. Can't believe I didn't notice that! lol. Too many late nights ;)

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