Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by thellama · Oct 18, 2013 at 03:10 AM · transformvector3local space

Better way to get relative local vector3?

The below code, gives me a vector3 of (1, 6, 1) in local space around my transform. E.G: when I rotate the transform the vector's position changes as if it was a child.

My question: Is there a better way to do this? I feel like there is a more elegant way than using up 3 lines. It works, obviously, but feels a little clunky.

  Vector3 localOffsetVector= (transform.position + transform.right * 1f);
     localOffsetVector+= transform.up * 6f;
     localOffsetVector+= transform.forward * 1f;

Any thoughts?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by rutter · Oct 18, 2013 at 03:14 AM

Good instincts. You probably want transform.TransformPoint (or TransformDirection).

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thellama · Oct 18, 2013 at 03:17 AM 1
Share

Well don't I feel dumb, I tried using transform.InverseTransformPoint but never tried just TransformPoint. Thank you.

avatar image tsdavs · Jun 09, 2018 at 09:30 AM 1
Share

I know this is 5 years late but you are a legend! Thanks!

avatar image loki12242 tsdavs · Feb 12, 2021 at 09:31 PM 1
Share

i know this is 8 years late but you are awsome!

avatar image KittenCat180 loki12242 · Aug 20, 2021 at 07:16 PM 1
Share

8 years, still useful!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Car Accelerometer 0 Answers

using MoveObject to perform 2 translations at the same time 1 Answer

Different between transform.Translate() and Vector3.MoveTowards? 1 Answer

How to rotate a child where its parent has another Z rotation? | Issue when rotating towards the mouse after it goes on the other side of the player 0 Answers

How to use Vector3.Lerp without slow-down 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges