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Question by nicholasjramsey · Feb 08, 2017 at 04:06 PM · local space

Moving set distance over set time in local space

I want to move objects a set distance over a set amount of time, all in local space while their parent object is rotating and moving around in world space. I'm having trouble figuring out how to do this combination of things.

I've got it working with Transform.Translate, except that I can't get the translation to happen over a fixed period of time. Vector3.MoveTowards also almost works, but I can't figure out how to get it working in local space, I get something mixed up and get all kinds of crazy results. I might just need a little clarifying to get my code straight.

How would you do this?

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avatar image Ardenian · Feb 10, 2017 at 11:55 AM 0
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You should not use Transform.Translate to move an object, dependent on your game, as it does not work well with colliders. Ins$$anonymous$$d, AddForce to a Rigidbody and check if the distance between the point you aim for and your object's Transform is smaller than a certain value, then remove the force from the Rigidbody.

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Answer by nicholasjramsey · Feb 09, 2017 at 02:23 AM

Actually I got it! Remembered time = distance / speed....

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