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Question by 3dquestions · Jan 15, 2013 at 10:59 PM · fbxsketchup

Unity 3d .FBX from Google sketchup

I created a scene in Google sketchup of london. It has several different tabs/scenes in one sketchup document.

I exported it as a 3d .FBX, and i dragged it to the assets tab in Unity.

I generated colliders for it.. But when i drag it into the game area, the restricted symbol (a circle with a line through it) comes up.

Why won't it let me use it?

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Answer by iwaldrop · Jan 15, 2013 at 11:29 PM

Make sure you are dragging prefabs and models into the Scene view, not the Game view. Alternatively you can also drag prefabs and objects into the Hierarchy; if done this way the model will be positioned at the Prefab's default Transform values. Let me know if this still doesn't work for you!

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avatar image 3dquestions · Jan 15, 2013 at 11:38 PM 0
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I tried what you said.. It didnt work..

When i exported from sketchup as a .fbx i named it test... I got a folder named test, and a file named test.fbx

I then dragged it to the assets. It won't let me drag it into the scene still though..?? Please, please help..

avatar image phfatmonkey · Jan 15, 2013 at 11:54 PM 0
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Hi, 3dquestions. You said it created a folder named test and a file named test.fbx. Are you dragging the folder or the FBX into the scene?

avatar image 3dquestions · Jan 16, 2013 at 12:06 AM 0
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@ monkey

I've tryed dragging both

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