Enemies are rotated because of NavMeshAgent
How can I solve this problem? so I have enemies and if I add NavMeshAgent to them they are totated along Y axis by 90 degrees adn I can't see them any more, these are sprites and warning is appeared: The collider did not create any collision shapes as they all failed verification. This could be because they were deemed too small or the vertices were too close. Vertices can also become close under certain rotations or very small scaling. with no NavMeshAgent
with NavMeshAgent
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