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Problem with Blender's Decimate
Hi, My problem is that when i import the poser pro 2010 model to Unity3d 3.3 there are no animations and no textures, it only shows the white mesh, what I do is export the poser model in .dae, import it into Blender, decimate the model, and export it to fbx. Please help me.
Answer by Waz · Aug 07, 2011 at 10:34 PM
Blender's decimate does not preserve UVs (texture co-ordinates), hence the white result. This really has nothing to do with Unity. You may be able to find a better filter for Poser or Blender, via their respective forums. You may have to retopo the model manually, and/or bake the texture from the original to the result. It can get complicated.
Just as a little update, since about 2.64, Blender's "Decimate" modifier now retains material associations and UV coordinates.
It still doesn't respect material borders yet, however, so two polygons with different materials might be merged into a single one using either material.
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