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Question by Christophermc0324 · Jan 01, 2018 at 08:37 PM · c#3dgravity

How do I change gravity of a player from a press of a button?

Hello, I'm rather new to Unity and I'm trying to make a small 3D platformer. Using the ThirdPersonController prefab from Standard Assets, I want to make the game so that I can change the player's gravity by the press of keys (1 being default, 2 being 1x more than default, 3 being 1x less, etc.) but I'm not very good with custom components or coding in general. I tried looking at other posts, but I couldn't get them to work very well. I know the basics of C, but not too much. If anyone could guide or help me, I'd be thankful.

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