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Question by fleischverpackung · Jun 14, 2017 at 02:58 PM · verticesbakeskinned mesh renderer

Get number of specific vertex on model

hi all,

I have a model and want to find out - say, the number of the vertex on top of the right thumb. I noticed that vertex numbers in C4D and Unity are not the same, so checking in the 3D editor is not an option.

I wrote a script with bake.mesh(), which allows me to manually loop through the vertice array of the model and transform a cube with those coordinates. But this is tedious, since it takes a long time to find the vertice I want.

I need those vertice numbers to get their coordinates out of the bake.mesh() array.

Is there a faster way to do this? Thanks :)

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avatar image Cherno · Jun 14, 2017 at 03:12 PM 0
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If the gameobject has a collider, you can use RaycastHit.triangleIndex to get the triangle and it's three vertices, then loop through these three vertices to check which one is the nearest to the position you are after (like, your cursor in world space). Cumbersome, but it works.

avatar image hexagonius · Jun 15, 2017 at 07:43 AM 0
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If it has a rig, you could just iterate all vertices and check the distance to the thumb bone.

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