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Polycount Issue in Unity
Hello
I searched for any helpful answer to my question but to no avail. I'm making a corridor in Unity 2018.4. and would like to know which choice is better to reduce the poly count and increase performance.
1) Using 10 wall blocks (1 x 10 x 10 Unity cubes) attached to each other (texture tilling = x=1, y=1). 2) Using a single cube and scaling up the length of it (1 x 10 x 100) and increase the x/y tilling by 10.
Does each option make any changes to the polycount of the corridor walls I make in a scene?
Please someone answer. Thank you in advance.
If the polycount refers to the total tris and verts of your scene, then Yes.
A large scaled-up cube has still the same number of tris and verts as a smaller cube. 10 Cubes that make up a larger cube, has 10x more tris and verts. This is because Unity doesn't combine the meshes into one mesh by default, (You can do this through scripting, however), which means unnecessary faces are being drawn and rendered, which might affect the performance of your scene quite significantly.
Taking texture tiling into account, shouldn't affect the polycount of your scene, I suppose.