Strange problem with tris/verts
Hello I've got a question about rendering object with LOD. I have loop where I spawn for example 3k objects (1'st object has max tris  (LOD0), and min tris
 (LOD0), and min tris  (LOD4)). And when I start my game, then in stats I have somethink about 80k tris and 80k verts
 (LOD4)). And when I start my game, then in stats I have somethink about 80k tris and 80k verts . Second object is Low Poly with LOD(max tris
. Second object is Low Poly with LOD(max tris  (LOD0), and min tris
 (LOD0), and min tris  (LOD5)), then after start game is 150K tris and 370k verts even that is low poly.
(LOD5)), then after start game is 150K tris and 370k verts even that is low poly. 
Different situation when I turn on this object close to player, then 1'st object with more tris, in stats give +15k tris but second object gives +3k tris.
(This is the same object but i want to make it low poly so there should be less verts/tris, but somethink isn't working :/)
Thank you in advance for any tips what should I do.
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