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Question by
coxy17 · Jan 14, 2017 at 08:44 PM ·
blender-exportingcubemaptris
Blender Model Import & One UV Unwrap query
Hi
I have a blender model of a cube (8 vert, 6 faces, 12 tris). when i import this without a material it reads the same vertices etc in Unity editor. Now, if i do a UV Unwrap (project from view with bounds) and re-import the vertices stay the same. If i do a 'Cube Projection Unwrap' on the model and re-import i get 16 vert. Why does the number double?
Im new to this and i am just experimenting with textures and the workflow between Unity and Blender.
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