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Question by kato_unity45 · Nov 03, 2021 at 10:58 PM · verticescpuprofiling

Is anyone able to query vertex counts from ProfilerDriver.GetFormattedStatisticsValue ?

We're using this command in batch mode:

 ProfilerDriver.GetFormattedStatisticsValue(frameIndex, i);

and it returns results for some profiler buckets but not others. I know that it's failing because I can load the same capture into the GUI editor and manually scroll through the frames to see vertex counts for example, but running in batch mode those stats always return back as 0.


Buckets seem to always return 0:

  • Batches

  • SetPass calls counts

  • Triangles counts

  • Vertices counts

Buckets that do return accurate results are:

  • Dynamic Bodies

  • Kinematic Bodies

  • Sleeping Bodies

  • Static Bodies


I've verified we aren't just trying the wrong index by running this loops, that prints everything from a frame, and I don't see any standout items like what should be around 90k vertices in the resulting stats.

   for( var i = 0; i < 137; i++) {
     var temp = ProfilerDriver.GetFormattedStatisticsValue(frameIndex, i);
     Debug.Log($"{frameIndex}, {i} = {temp}");
   }
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