- Home /
Question by
Enaver02 · Feb 21, 2018 at 09:51 AM ·
fpsperformanceverticesperformance optimizationtris
Speedtree verts are insane
I am using Speedtree for my unity project. I have made a tree which at LOD0 is 9.5k tris. However, as soon as I import it into Unity it turns into around 80k verts which I don't understand as even if it was rendering every thing 3 times it shouldn't be that high.
I only have one dynamic light which is used for a day cycle.
Comment
Your answer
Follow this Question
Related Questions
How many tris/verts is "too many" for a terrain? 1 Answer
Problem with tris/verts 1 Answer
Performance load of OnGUI 0 Answers
Problem with the performance when activating gameObject 0 Answers