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Question by Eric Larson · Feb 19, 2013 at 05:57 PM · velocitylocalrotationtransformdirection

TransformDirection is only working on Y Axis

I am trying to make a bullet object fly forward based on its local rotation on Awake() So far, this works on the bullets local Y Axis, but not on the bullets X or Z Axis This is the code I am trying to use, If you can point out what i am doing wrong, i would appreciate it. Thank you!!

   var dir : Vector3 = gameObject.transform.TransformDirection(Vector3.forward);
   gameObject.rigidbody.AddForce(dir * speed);
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avatar image robertbu · Feb 19, 2013 at 06:07 PM 0
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I see nothing wrong with this code, though I've never added force in Awake(). Usually I do it in Start(). Perhaps it is the code that set the initial rotation that has the issue. Post it and the folks on the list can take a look. You can simplify things a bit by using Transform.forward.

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