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This question was closed May 28, 2014 at 09:23 PM by meat5000 for the following reason:

Duplicate, extremely well documented Question!

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Question by KaiserMagnus · May 28, 2014 at 08:50 PM · rotationquaternionanglescalculations

Calculating angles to a target and turning towards it

I'm making a game where my object needs to rotate to face towards a target. At the moment I'm using trigonometry to determine whether to turn left or right, like so

 Vector3 TargetPosition;
 
 Update(){
    Vector3 relativePosition = transform.rotation * (transform.position - TargetPosition);
    float tanA = relativePosition.x / relativePosition.z;
    if (tanA > 0f) rotationVector.y = 1f;   //turn right
             else rotationVector.y = -1f;   //turn left 

However the Object always seems to rotate 45 degrees of the quadrant.

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Answer by DylanWilson · May 28, 2014 at 09:16 PM

Why not use: http://docs.unity3d.com/ScriptReference/Vector3.RotateTowards.html

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avatar image meat5000 ♦ · May 28, 2014 at 10:04 PM 1
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or

http://docs.unity3d.com/ScriptReference/Transform.LookAt.html

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