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Applying a force to one objects rigidbody on another objects local axis
I basically want to have a cube that can roll, but my 3rd person camera can move and I want the cube to always roll forward when the player presses the "go forward" button. Because of this i cant apply the forces on the world axis (at least I think so, Im still very new to unity development :D) Once the cube rolls however, its local axis points somewhere else, so i can't really use its own local axis. Is there a way to maybe add a child object that can't rotate to the cube and apply a force to the rigidbody of my cube on the local axis of said child object? Thanks for your responses ^^
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