Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 3kWikiGames · Dec 26, 2018 at 10:52 PM · quaterniondirectionfloatanglesoperator

[SOLVED] Receive a float from a quaternion?

I'm attempting to find the x angle from an objects rotation, but it keeps telling me I can't be used on operands of type bool and float. I'm trying to use this in an if statement to determine the direction a player is facing. Ill leave the code below. Thank you to anyone that can help!

 private void detectDirection()
     {
         if(-45f <= flashlight.transform.rotation.x <= -90f) //up
         {
             dirup = true;
             dirdown = false;
             dirright = false;
             dirleft = false;
         }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mr_Admirals · Dec 26, 2018 at 11:09 PM

Well, first off, you're jumping the gun a bit on your if statement. The reason it's saying you can't compare a bool to a float is because if statements evaluate from left to right.

So the first thing to be evaluated will be the comparison:

 -45f <= flashlight.transform.rotation.x

Let's say it returns true. Then the next thing to be compared in the if statement is:

 true <= -90f

As you can see, that doesn't make much sense. What you want to do is split up those operations using the and operator. So it should look like:

 if(-45f <= flashlight.transform.rotation.x && flashlight.transform.rotation.x <= -90f)

Second, quaternions don't behave in an innately predictable manner and more importantly, the unit of measurement is not degrees. What you're looking for is eulerAngles. The final code should then look like this:

 private void detectDirection()
 {
     if(-45f <= flashlight.transform.eulerAngles.x && flashlight.transform.eulerAngles.x <= -90f) //up
     {
         dirup = true;
         dirdown = false;
         dirright = false;
         dirleft = false;
     }
  }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 3kWikiGames · Dec 26, 2018 at 11:18 PM 0
Share

Thank you so much, I feel dumb for forgetting to split up my operations but I definitely wont forget to in the future!

avatar image Mr_Admirals 3kWikiGames · Dec 26, 2018 at 11:20 PM 0
Share

No problem! Good luck with your game!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

99 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity thinks my Quaternion is a Float 2 Answers

How to shoot in the same direction my character is facing? 2 Answers

Quaternion rotation with normals bug: Only works into one direction? 1 Answer

Copy Rotation Direction only on Y Axis. 1 Answer

allows users to view 360º content without a VR headset 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges