Can’t keep the position
Hi can’t keep the knives current position when setting the parent

 private void OnTriggerEnter(Collider other)
     {
         transform.SetParent(other.transform);
         rigidbody.velocity = Vector3.zero;
         rigidbody.angularVelocity = Vector3.zero;
         rigidbody.isKinematic = true;
         rigidbody.useGravity = false;
 
         myCollider.isTrigger = false;
         anim.enabled = false;
 
         if (other.transform.tag == "Enemy")
         {
             EnemyHealth e = other.transform.GetComponent<EnemyHealth>();
             e.TakeDamage(damage);
         }
         else if (other.transform.tag == "TrainingDume")
         {
             TrainingDumeHealth e = other.transform.GetComponent<TrainingDumeHealth>();
             e.TakeDamage(damage);
         }
     }
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                