Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bhargav5530 · May 02, 2015 at 11:01 PM · instantiatetransformobjectscale

Instantiate Object at the extreme end of the object

hello guys

I am developing 3D platformer game in unity 3D and I am using version 5. I search everything on internet but can't find proper solution so finally I am here to ask you guys. I have imported .fbx file in unity. .fbx file contains a big laboratory with scale of (30,30,30) I set in unity. what I want is as the laboratory moves from right to left and and player running on the floor of laboratory. When the laboratory's right end reach to the player the same laboratory I want to instantiate at the extreme end of the first laboratory. so It looks continuos. expect any kind of help or suggestion.

Here is my screenshot of laboratory

alt text

here is my simple code that moves my laboratory from right to left.

using UnityEngine; using System.Collections;

public class Laboratory_Loop : MonoBehaviour {

 public GameObject Lab;

 
 public float Speed = 5;
 
 void Update () {
     MOVE();
 }

 public void MOVE(){

     Lab.transform.Translate(Vector3.left * Speed *Time.deltaTime, Space.World);

 } 

}

screen-shot-2015-05-01-at-122745-pm.png (408.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do I scale an object or prefab to a size in Unity units? 1 Answer

Make gameobject a child without affecting scale? 1 Answer

Huge objects dissapear 1 Answer

How are you able to use a Transform argument for Instantiate? 2 Answers

How do I replace an old gameObject with a new one while keeping the functionality of the old one?,How do I replace my current gameObject with a new one while maintaining the functionality of the old one? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges