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Question by Tdkr80 · Aug 11, 2014 at 04:44 PM · vector3charactervectorhow toof

How to make Vector Position Of Character?

I have this line of code that plays an effect, I'm trying to make the effect play at the position of my Character, how do I do this? I know I need to change the coordinates of x, y and z but I just don't know what too. if(GUI.Button(Rect(20, 30, buttonRect.width, buttonRect.height), "Type01")){ Instantiate(Type01, Vector3(0, 5,0), Quaternion.identity);

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Answer by JustFun · Aug 11, 2014 at 06:20 PM

Modify your script in such way:

 public class YourClassName : MonoBehaviour
 {
     public Transform charPosition;
 
     .....
     
     if(GUI.Button(new Rect(20, 30, buttonRect.width, buttonRect.height), "Type01"))
     { 
        Instantiate(Type01, charPosition.position, Quaternion.identity);
     }

In Unity editor drag you character object from Hierarchy tab into charPosition field, which will appear in your script component in Inspector tab.

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