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Question by WhisperXD · May 13, 2017 at 01:05 PM · c#distancelookatcube

look at closer

hey everyone, i need some help, i want my capsule look at cube, but i want look at cube closer to my capsule, i just know script : transform.LookAt ("Cube");, but it's not look at closer to my capsule, so i need help to look at closer to my capsule. I've been looking for a solution on youtube, but did not find any solution, please give me a example cause i'm just beginner on unity3d. Thanks :D alt text

look-at.png (58.9 kB)
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Answer by Trevdevs · May 13, 2017 at 03:54 PM

  • First Store all the objects you want to check in an array easily accessible

  • Then create a reference to the capsule as well

  • Create a foreach inside the Update function foreach cube in the array

  • Check the distance what I also added I don't know if you want but makes the script easier to make is a limit of how far the capsule should be able to detect the cubes which i used 10

All together the script should look something like this

 public Transform[] cubes;
 public Transform capsule;
 private float minDist = Mathf.Infinity; //For now I set it to Mathf.Infinity so anything can be picked up.

 void Update()
 {
     foreach(Transform cube in cubes) //Here I check each cube
     {
         float Distance = Vector3.Distance(cube.position, capsule.position); //Here I check the distance of each cube
         if(Distance <= minDist) //Here I check if its closer or "less" than the previous cube
         {
             minDist = Distance; //Here i set the new closest distance
             capsule.LookAt(cube);
         }
     }
 }

Hope this helps :)

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avatar image WhisperXD · May 13, 2017 at 11:54 PM 0
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thanks a lot, this is helpful :) :D

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