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Question by TheRichardGamer · Oct 20, 2013 at 11:57 AM · gungun movement

How to make gun sway script affect camera

So, I am trying to add my gun sway effect to my camera that draws my guns over everything else instead of adding the script to every gun, because if I do that my bullets just fly through the walls and that is a problem in the next phase of my game; targets. So, I am really frustrated with this, so please, if anyone knows what I should do, please post your answer down below.

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Answer by meat5000 · Oct 20, 2013 at 12:00 PM

Here are some links for you.

http://docs.unity3d.com/Documentation/Components/Layers.html

http://answers.unity3d.com/questions/17841/always-render-a-object-on-top-of-another.html

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avatar image TheRichardGamer · Oct 20, 2013 at 12:08 PM 0
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I know all that, it's just that my gun script attached to the camera doesn't work for some weird reason. Anyways, thanks.

avatar image meat5000 ♦ · Oct 20, 2013 at 12:09 PM 0
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Post your script and perhaps say what does and doesn't work with it :)

And are you after Gun sway or View sway/bob?

avatar image TheRichardGamer · Oct 20, 2013 at 12:18 PM 0
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 var amount : float = 0.02;
 var maxAmount : float = 0.03;
 var Smooth : float = 3;
 var SmoothRotation = 2;
 var tiltAngle = 25;
  
 private var def : Vector3;
  
 function Start ()
 {
     def = transform.localPosition;
 }
  
 function Update ()
 {
         var factorX : float = -Input.GetAxis("$$anonymous$$ouse X") * amount;
         var factorY : float = -Input.GetAxis("$$anonymous$$ouse Y") * amount;
        
         if (factorX > maxAmount)
             factorX = maxAmount;
        
         if (factorX < -maxAmount)
                 factorX = -maxAmount;
  
         if (factorY > maxAmount)
                 factorY = maxAmount;
        
         if (factorY < -maxAmount)
                 factorY = -maxAmount;
                
  
         var Final : Vector3 = new Vector3(def.x+factorX, def.y+factorY, def.z);
         transform.localPosition = Vector3.Lerp(transform.localPosition, Final, Time.deltaTime * Smooth);
        
              
         var tiltAroundZ = Input.GetAxis("$$anonymous$$ouse X") * tiltAngle;
         var tiltAroundX = Input.GetAxis("$$anonymous$$ouse Y") * tiltAngle;
         var target = Quaternion.Euler (tiltAroundX, 0, tiltAroundZ);
         transform.localRotation = Quaternion.Slerp(transform.localRotation, target,Time.deltaTime * SmoothRotation);    
 }
  
avatar image meat5000 ♦ · Oct 20, 2013 at 09:47 PM 0
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I don't think you should use def as the name of your Vector3. It's a $$anonymous$$eyword

avatar image TheRichardGamer · Oct 21, 2013 at 05:54 AM 0
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Yeah, I've changed it but it doesn't change a thing, but this script still works if I attach it to each individual gun. Here's my camera setup: alt text

setup.jpg (77.8 kB)

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