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Question by
mustang4484 · Feb 02, 2019 at 06:01 PM ·
rotationtransformlookat
Look at with degree angle for camera follow
Hi guys I've this script for Camera that follow car (i don't want parent him); The problem is on play the camera is always perpendicolar to target and instead i would like some 30 degree on x axis.
can you help me? THK
transform.LookAt(target.position);
transform.position = new Vector3(target.position.x, 0, target.position.z);
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