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Question by blazk · May 27, 2014 at 01:07 PM · text3dtext

Changing 3D text in update

Hello,

So i have a quick question, who can help me done this. I want to show 3D Text "Score: " and also with score i want to show a counter like this "Score: " + counter Ok so i have already done this Debug.Log("Score: "+i.ToString()); but now i want that same Debug.Log to show on the 3D Text and i just don0t know how :S What i am doing wrong or what ever. I have done it like this: TextMesh 3dtext; 3dtext.tex="Score: "+i.ToString(); But this is not working at all :S

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avatar image PouletFrit · May 27, 2014 at 03:23 PM 0
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Is ur variable 3dtext a public global one? Or just something u declare in ur function?

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Answer by PouletFrit · May 27, 2014 at 03:26 PM

Attach a TextMesh Component to the GameObject containing the script if you haven't already done it

And change:

 TextMesh 3dtext;
 3dtext.tex="Score: "+i.ToString();

By:

 TextMesh 3dtext = GetComponent<TextMesh>();
 3dtext.text = "Score: " +i+ToString();
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Answer by Nerevar · May 27, 2014 at 03:27 PM

Hello,

Simple example using TextMesh:

1)In Game Hierarchy , create 3D Text . the object is named New Text

2)drag and drop the following script (name it text3d) to this object

 using UnityEngine;
 
  using System.Collections;
 
  public class text3d : MonoBehaviour 
  {
 
     int counter = 0;
     TextMesh text;
 
     // Use this for initialization
     void Start () {
     
         text= gameObject.GetComponent("TextMesh") as TextMesh;
     }
     
     // Update is called once per frame
     void Update () {
     
         text.text = "Score: "+counter.ToString();
         counter++;
     }
  }
 
 

3)Implement the script and change the setting of your 3D text to customize it :p

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avatar image azinicus · Dec 14, 2015 at 02:47 AM 1
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This worked for me updating an on screen count-down timer, thanks ... Ps. I needed to do it in 3D text ins$$anonymous$$d of GUI because I'm using VR/stereoscopic views.

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Answer by kenangamemcreator · Mar 14, 2020 at 05:34 PM

@Nerevar not for me

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