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Question by chattingtek · Jan 25, 2018 at 12:18 PM · textmesh3dtext

3DText obscured by an object behind it

Sorry in advance if I am asking a question that was already answered, but I couldn't find anything about it, so...

I am using the shaders found here: http://wiki.unity3d.com/index.php?title=3DText

In order to make a Text Mesh 1-sided, because sometimes you don't need it to be seen by everyone from behind... And in this specific case: You don't need it to be seen from the other side of a card.

I am making a TCG, and when the Text is close to a Plane, it becomes obscured by the plane. I'm taking about like 0.05 Y distance between both. I have attempted to move the text so it would ride the edge of the card, and it is still half obscured. So, the text is basically being hidden behind the Plane.

For clarity, the Plane is at 0 Y, and the TextMesh item is at 0.05 Y compared to it. Is there a way to fix that up, or do I simply need not to display those while the card is hidden, and have it be at a rather big distance from the card?

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