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Question by Limberax · Mar 14 at 09:06 PM · quaternion.lookrotation

Solucion con el Ray, Quaternion y Vector3

Estube haciendo un curso de clases supongo que algo desactualizadas y me fue explicando paso a paso este script, y a la persona claramente le funciono pero en mi caso no y lo copie tal cual. me sale que no puedo cambiar un Unity.Quaternion a un Vector3 en la parte mas baja del codigo en la parte que marcare en negrita: rigidbody1.MovePosition(rotacionjugador); El rotacionjugador me marca error y no entiendo porque al profesor no. Calculo que sera por la diferencia de versiones pero si alguno tiene una solucion al script lo agradeceria gracias.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class JugadorM : MonoBehaviour { public float velocidad = 6f; Vector3 movimiento; Animator animaciones; Rigidbody rigidbody1; int CapaSuelo; float Raylongitud = 100f;

 void Awake()
 {
     animaciones = GetComponent<Animator>();
     rigidbody1 = GetComponent<Rigidbody>();
     CapaSuelo = LayerMask.GetMask("Floor");
 }

 void FixedUpdate()
 {
     float h = Input.GetAxisRaw("Horizontal");
     // float h = Input.GetAxis("Horizontal");
     float v = Input.GetAxisRaw("Vertical");
     // float v = Input.GetAxisRaw("Vertical");
     Movimiento(h, v);
     RotacionJugador();
     Animaciones(h, v);
 }

 void Movimiento(float h, float v)
 {
     movimiento.Set(h, 0f, v);
     movimiento = movimiento.normalized * velocidad * Time.deltaTime;
     rigidbody1.MovePosition(transform.position + movimiento);
 }
 
 void RotacionJugador()
 {
     Ray laser = Camera.main.ScreenPointToRay(Input.mousePosition);

     RaycastHit golpe;

     if (Physics.Raycast(laser, out golpe, Raylongitud, CapaSuelo))
     {
         Vector3 mousePosicion = golpe.point - transform.position;
         mousePosicion.y = 0f; 
         Quaternion rotacionjugador = Quaternion.LookRotation(mousePosicion);
         rigidbody1.MovePosition(rotacionjugador); 
     }
 }
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