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Question by Yukken · Nov 08, 2017 at 02:07 PM · quaternionquaternion.lookrotation

I need to get a rotation from two transform position

let's say I have two objects a and b and I know their transform. I need to instantiate an object that'll face the same direction as the direction from object a to b .How do I get that rotation? In my game(it's 3d ) y is the upwards direction. I have tried but I can't seem to wrap my head around quaternions.

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avatar image tmalhassan · Nov 08, 2017 at 02:54 PM 0
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So if object A is facing object B, just set the rotation of the new instantiated object to equal the rotation of object A.

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Answer by Hellium · Nov 08, 2017 at 03:40 PM

 GameObject go = Instantiate( ... ) ;
 Vector3 aPosition = a.GetComponent<Transform>().position ;
 Vector3 bPosition = b.GetComponent<Transform>().position ;
 Vector3 direction = bPosition - aPosition ;
 go.GetComponent<Transform>().rotation = Quaternion.LookRotation(direction, Vector3.up);
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avatar image W1zzel · Jun 26, 2020 at 12:58 PM 0
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Thanks, really useful!

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