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Question by Ruchaice · Sep 30, 2021 at 08:20 AM · 3dshootingmouseposition

How to make player's projectiles move to the mouse click position in a 3D top down shooter game?

I'm currently making a 3D top down shooting game, and I want the player's projectiles to go to the position of mouse click. But right now I cannot find a way to make the bullets go the mouse position.

Here is my code so far.

public class shooting : MonoBehaviour { public GameObject projectile; public float shootingForce;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Mouse0))
     {
         GameObject shot = GameObject.Instantiate(projectile, transform.position, transform.rotation);
         shot.GetComponent<Rigidbody>().AddForce(transform.forward * shootingForce);
     }
 }

}

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