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Question by LeonidAbashidze · Dec 09, 2018 at 04:42 PM · errormovementrotaterotate objectmoving

Moving And Rotation 2D Object (Touch)

Hello everyone, i'm New one & need help :(

i have problem with moving and rotating object.

Check the problem after two finger touches: https://youtu.be/UMbO8s80-jo

as i understand i need Touches instead of one touch ...

this code works but objects starts "blinking" when i touch second finger to move ...

 using UnityEngine;
 using System.Collections;
 
 public class Rotate1 : MonoBehaviour
 {
 
  
 
     [SerializeField]
     private float turnSpeed = 5;
 
     
     private Vector2 movement;
 
     void Update()
                
     {
         Vector2 currentPosition = transform.position;
         foreach (Touch touch in Input.touches)
 
             if (Input.touchCount == 2)
         {
             Touch touches = Input.GetTouch(0);
 
             if (touch.phase == TouchPhase.Moved)
             {
                 Vector2 moveTowards = Camera.main.ScreenToWorldPoint(touch.position);
                 
                 movement = moveTowards - currentPosition;
                 movement.Normalize();
             }
         }
 
         float targetAngle = Mathf.Atan2(movement.y, movement.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Slerp(transform.rotation,
                                               Quaternion.Euler(0, 0, targetAngle),
                                               turnSpeed * Time.deltaTime);
         transform.up = movement;
 
         ///moving    
 
         if (Input.touchCount > 0)
             foreach (Touch touch in Input.touches)
 
             {
 
                 Touch touches = Input.GetTouch(0);
             Vector3 touchPosition = Camera.main.ScreenToWorldPoint(touches.position);
             touchPosition.z = 0f;
             transform.position = touchPosition;
         }
 
 
     }
 
     
 }






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avatar image LeonidAbashidze · Dec 09, 2018 at 04:46 PM 0
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With other code but problem is the same

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class $$anonymous$$oveandrot : $$anonymous$$onoBehaviour
 {
     public float speed = 5f;
 
     private void Update()
     {
 
         if (Input.touchCount == 2)
         {
 
             Touch touch = Input.GetTouch(0);
             Vector2 direction = Camera.main.ScreenToWorldPoint(touch.position) - transform.position;
             float angle = $$anonymous$$athf.Atan2(direction.y, direction.x) * $$anonymous$$athf.Rad2Deg;
             Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
             transform.rotation = Quaternion.Slerp(transform.rotation, rotation, speed * Time.deltaTime);
 
             transform.up = direction;
         }
         if (Input.touchCount > 0)
         {
 
             Touch touch = Input.GetTouch(0);
             Vector3 touchPosition = Camera.main.ScreenToWorldPoint(touch.position);
             touchPosition.z = 0f;
             transform.position = touchPosition;
         }
 
     }
 }
 
 


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