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Question by nidhoeggr09 · Jun 20, 2011 at 12:27 AM · rotatelookat

Can't rotate an GameObject...

Hi,

i want to make a GameObject flying around passing some waypoints. On its way it should face the waypoint it its heading to.

This worked fine with this script:

     void FixedUpdate()
    {
           transform.position = Vector3.MoveTowards(transform.position, WP[actPoint].transform.position, speed * 10);
         transform.LookAt(WP[actPoint].transform);
         
       if(isNearlyThere()){
             actPoint++;
             
             speed = UnityEngine.Random.Range(minSpeed, maxSpeed); 
             
             if(actPoint >= WP.Length)
                 actPoint = 0;
                 
         }
    }

But suddenly it stopped rotating. I even cant rotate it with for example transform.rotate(0,90,0) - what happened? "WP" is an Array of empty GameObjects which act as waypoints.

Can you help me out?

Thanks!

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avatar image Dreamblur · Jun 20, 2011 at 12:54 AM 0
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Did you change anything prior to the point when it stopped working?

avatar image nidhoeggr09 · Jun 20, 2011 at 07:55 AM 0
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i used another fish model, but all options are exactly the same. the old one doesn't work too now...

avatar image crazyhobo696 · May 22, 2014 at 10:00 PM 0
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I have this same issue, and was wondering if you ever managed to solve this? Sorry for the super late comment!

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Answer by Fr0sZ · Jun 20, 2011 at 08:40 PM

Check so the object is not static. Static objects cannot move/rotate

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Answer by Fr0sZ · Jun 20, 2011 at 12:30 AM

check so you havent lockt any of the xyz axes

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avatar image nidhoeggr09 · Jun 20, 2011 at 12:41 AM 0
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thank you for your answer! i have locked nothing, the only way this would work is in the rigidbody right? any other ideas?

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