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Question by pigment-TY · Jun 16, 2021 at 04:38 PM · time.deltatimeprogress bar

Progress bar doesn't work in the second scene

Hi~

I made two scenes and wrote a progress bar script for them as below. The script works fine in Unity Editor, yet doesn't work in the SECOND scene after built into an APK file, even though I swapped the two scenes (the first scene is always ok and the second one is not.)

However, if the second scene is reloaded (I made a "play again" button for reloading the scene), the progress bar works. I think it might be something lost when the first loading of the second scene but can't figure out which part gets wrong.

I'll appreciate the answer from anyone!

 using UnityEngine;
 using UnityEngine.UI;
 
 public class TimeCountEvent : MonoBehaviour
 {
     public GameObject progressBar;
     public Color[] progressBarColor = { Color.green, Color.yellow, Color.red };
     public float totalTimeInSec;
     public GameObject failMessage;
 
     void Start()
     {
         failMessage.SetActive(false);
     }
 
     void Update()
     {
         ProgressBarRunning();
     }
 
     void ProgressBarRunning()
     {
         if (progressBar.transform.localScale.x > 0)
         {
             progressBar.transform.localScale -= new Vector3(Time.deltaTime / totalTimeInSec, 0, 0);
             if (progressBar.transform.localScale.x > 0.66f)
                 progressBar.GetComponent<Image>().color = progressBarColor[0];
             if (progressBar.transform.localScale.x > 0.33f && progressBar.transform.localScale.x <= 0.66f)
                 progressBar.GetComponent<Image>().color = progressBarColor[1];
             if (progressBar.transform.localScale.x <= 0.33f)
                 progressBar.GetComponent<Image>().color = progressBarColor[2];
         }
 
         else
         {
             failMessage.SetActive(true);
             progressBar.transform.localScale = new Vector3(0, 1, 1);
         }
     }
 }



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