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Question by willisuh · Jul 29, 2019 at 05:37 PM · progress bar

Is there a way to show progress bar for a long running script?

I have a pretty big script that takes several seconds to load

I wonder if there is a way to show a progress bar while the user waits

I tried break up the script into several parts with int progress, but the progress go straight from 0 to 100...

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Answer by SirPaddow · Jul 29, 2019 at 07:17 PM

You need to work with a coroutine, so that the frame can end (avoid freezing). If you don't, all the process is actually done within one frame, so it's normal that your value goes from 0 to 100.

Here is how I do:

 public class BigProcessMB : MonoBehaviour
 {
     public int progress; // 0 - 100
 
     public void LaunchBigProcess()
     {
         progress = 0;
         StartCoroutine(DoBigProcess());
     }
 
     public IEnumerator DoBigProcess()
     {
         // Do stuff
         progress = 10;
         yield return null;
         // Do stuff
         progress = 20;
         yield return null;
         // etc.
     }
 }

More about coroutines here: https://docs.unity3d.com/Manual/Coroutines.html

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avatar image willisuh · Jul 29, 2019 at 07:42 PM 0
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thank you very much

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