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Question by _Sewa · Jan 16, 2016 at 11:18 PM · c#movementcolliderpositionradius

Enemy attack radius

I have a question and hope someone can help me.

I'm currently Working on an Pixel-Top Down-Survival Game (3D) and want that an Enemy follows me and attacks me if i walk into a (maby) invisible radius.

Thanks for helping ! LG Stephan

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Answer by hulahoolgames · Jan 17, 2016 at 02:24 AM

You can also add a sphere collider to the enemies and when the player collides with the collider they attack him.

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avatar image Jem_Stone · Jan 17, 2016 at 01:04 PM 0
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I $$anonymous$$gest that.

avatar image Dudicus · Jan 17, 2016 at 01:48 PM 0
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His question is slightly unclear I'm not sure if Sewa wants my answer or your answer.

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Answer by bubzy · Jan 16, 2016 at 11:57 PM

http://docs.unity3d.com/ScriptReference/Physics2D.OverlapCircle.html

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avatar image Dudicus · Jan 17, 2016 at 01:49 PM 0
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That wont work its a 3d game, its just top down.

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Answer by toddisarockstar · Jan 17, 2016 at 03:07 AM

http://docs.unity3d.com/ScriptReference/Vector3.Distance.html

I recomend not calling this every frame for proficiency purposes

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Answer by Dudicus · Jan 17, 2016 at 03:34 AM

Try watching the tutorial videos on Unity Survival Shooter and recreate the enemy. http://unity3d.com/learn/tutorials/projects/survival-shooter/enemy-one?playlist=17144 @Dudicus

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