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Question by dract1512 · Oct 29, 2017 at 04:10 PM · animationmovementsprites

Left and right movment are slower than up and down.

I have a problem. My caracter movement are slower when it left and right compare do up and down. I do not understand Because its the same code but with diffeerent valu in a vector2. My game is in 2d and my problem started when I started to use custom animation.

Movement Up

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class up : MonoBehaviour {
 
     public float maxSpeed = 10f;
     private Rigidbody2D rb2d;
     Animator anim;
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator>();
         rb2d = GetComponent<Rigidbody2D>();
         rb2d.velocity=Vector2.zero;
 
     }
     
     // Update is called once per frame
     void FixedUpdate() {
         anim.SetInteger("State", 2);
         Vector2 movement = new Vector2(0f, 1f);
         rb2d.AddForce(movement * maxSpeed);
     }
 }

Movement Left

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Left : MonoBehaviour {

 public float maxSpeed = 10f;
 private Rigidbody2D rb2d;
 Animator anim;
 void Start () {
     anim = GetComponent<Animator>();
     rb2d = GetComponent<Rigidbody2D>();
     rb2d.velocity=Vector2.zero;

 }
 
 // Update is called once per frame
 void FixedUpdate () {
     anim.SetInteger("State", 1);
     Vector2 movement = new Vector2(-1f, 0f);
     rb2d.AddForce(movement * maxSpeed);
 }

}

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