Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by RandomCowchGames · Apr 13, 2017 at 07:03 PM · transform.positionvector3.distance

vector 3 to unity.transform

using UnityEngine; using System.Collections;

public class PatrolUpstairs : MonoBehaviour {

 public Transform[] points;
 private int destPoint = 1;
 private UnityEngine.AI.NavMeshAgent agent;
 public float range = 10f;
 public float stop = 2f;
 public float move_speed = 3f;
 public float turn_speed = 4f;
 public Transform player;
 Transform myTransform;

 void Start () {
     player = GameObject.FindWithTag ("Player").transform;
     agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
     myTransform = transform;

     // Disabling auto-braking allows for continuous movement
     // between points (ie, the agent doesn't slow down as it
     // approaches a destination point).
     agent.autoBraking = false;

     GotoNextPoint();
 }


 void GotoNextPoint() {
     // Returns if no points have been set up
     if (points.Length == 0)
         return;

     // Set the agent to go to the currently selected destination.
     agent.destination = points[destPoint].position;

     // Choose the next point in the array as the destination,
     // cycling to the start if necessary.
     destPoint = (destPoint + Random.Range(1,(10))) % points.Length;
 }


 void Update () {
     // Choose the next destination point when the agent gets
     // close to the current one.
     float distance = (myTransform.position - player.position).magnitude ;
     if (distance <= range)
         myTransform.rotation = Quaternion.Slerp (myTransform.rotation,
             Quaternion.LookRotation (player.position - myTransform.position), turn_speed * Time.deltaTime);
     if (distance > stop)
         agent.destination = player;

     if (agent.remainingDistance < 1f)
         GotoNextPoint();
 }

}

My error is: Cannot implicitly convert type UnityEngine.Transform' to UnityEngine.Vector3'

How can I measure the distance between two gameobjects without using vector 3?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by FortisVenaliter · Apr 13, 2017 at 07:03 PM

Because the transform is more than just a position. It's a Transform object, not a Vector3 object.

What you want instead is transform.position, which is a Vector3.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How limit the movement using distance 2 Answers

Looking for the optimal smooth incremental movement method. 0 Answers

Main Camera automatically increment by 0.75 on Y axis 0 Answers

can't use Vector3.Distance with object at origin(0,0,0) 0 Answers

Ingame Object placing - Place objects like Unturned or Ark Survival 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges