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Tilemap imperfect pixel fragmenting
Hi Everyone,
I have been working on a quick Pac-Man clone as a side project, and decided to use Unity's Tilemap system. Hwoever, this came with an interesting error. In Scene view the game looks fine, hwoever in Game view there are several imperfections in the pixels, with random black/blue lines distorting the image. I have verified multiple times that the pixel art spritesheet is pixel perfect, and can't think of any reason why this is happening.
Also, I am using the Pixel Perfect 2D Camera package.
Edit: As a mini update if it helps - If I move my camera in any way I can see that these fragmented lines move around randomly. Where there was once no fragmenting, if I move the camera 0.01 units away fragments may appear there, and leave elsewhere.
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