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Question by Milenchy · Dec 06, 2017 at 12:08 AM · vectormatrixalgorithmloops

Instantiating game objects in spiral pattern

I am trying to create grid tiles for a system in my game and without the proper algorithm right now it just starts spawning them from the bottom left side.

 for (int x = 0; x < width; x++) {
     for (int y = 0; y < height; y++) {
         Transform tile = Instantiate(this.tile.transform, new Vector2(x, y), Quaternion.identity);
         tile.parent = transform;
     }
 }

How can I make them spawn like this: alt text

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