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Question by
Murgilod · Mar 11, 2015 at 01:30 PM ·
shadowslight mappingreal time
Real Time Shadows and Lightmap Issues
In this image, you see a simple sphere shadowing a cube. The cube is marked as static and the sphere is not. Everything here is working just fine and dandy
HOWEVER. In the second image, I've baked a lightmap on to the cube. For some reason, the shadow is cast through the entire object and is as dark as it can get. Is there any way around this mess?
screen-shot-0027-03-11-at-073431.png
(100.8 kB)
screen-shot-0027-03-11-at-073457.png
(113.7 kB)
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