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Question by martinz32 · Sep 26, 2011 at 05:42 AM · particleslightshadowsreal time

Can particles cast real time shadows on other objects?

Can particles cast real time shadows on other objects?

I'm using a particle system with cast shadows and receive shadows checked. I have a directional light. I'm rendering in forward rendering.

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Answer by CHPedersen · Sep 26, 2011 at 06:34 AM

Check out this page on trouble shooting shadows:

http://unity3d.com/support/documentation/Manual/Shadow%20Troubleshooting.html

Assuming you have Unity Pro, it seems that only completely opaque objects can cast shadows. So, since particles are very often rendered alpha blended or additive, they won't cast and receive shadows.

Particles in Unity are two-triangle billboards, so they do have a surface, as opposed to being just a single point. I suppose you could get them to cast shadows by selecting a totally opaque shader for it, but that probably won't make the particles themselves very pretty.

Again, this is all assuming you have Unity Pro. :P

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avatar image martinz32 · Sep 26, 2011 at 07:08 AM 0
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Thanks! I was using alpha blended. :)

avatar image CHPedersen · Sep 26, 2011 at 07:24 AM 0
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No problem. :) Glad you got to the bottom of it. If an answer meets your needs, you can click the checkmark to accept it as the right answer. If you do that, the world will know you as a good man and you'll sleep a little better at night. ;-)

avatar image asafsitner · Sep 26, 2011 at 08:55 AM 0
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You might also want to take performance into consideration. Shadows can get very expensive very quickly.

avatar image Karl44 · Jun 01, 2018 at 05:21 AM 0
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