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Question by Doneyes · Aug 07, 2012 at 07:29 PM · meshhitbox

I'm trying to add a hitbox to a player. Can I add it to the mesh?

And if not, how can I add a box that will stick to a player?

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Answer by ScroodgeM · Aug 07, 2012 at 07:31 PM

hit box means collider methinks...

so, answer yes - there's mesh collider can be attached to player that exactly covers the mesh of model. but it hard a little to compute, so better to use pack of primitive colliders. it can be attached simple to GameObjects in project. those colliders will be 'sticked' to player 8)

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Answer by wilco64256 · Aug 07, 2012 at 07:31 PM

You can just add a box collider (for a person character it would probably "collide" a bit better as a capsule collider) directly to the player object in your scene. It will stick with them and follow them as they move around.

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Answer by Muuskii · Aug 07, 2012 at 07:34 PM

colliders are what we use to help determine when something has been hit. You should probably try some tutorials if you're new to Unity and/or game programming:

Getting started with Unity

Unity tutorials

Example Projects

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