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Question by Ochreous · Jan 19, 2015 at 06:14 AM · c#cameratransformvector3spawn

C# 2d Spawn Randomly along Camera Borders

I'm trying to make a script that spawns gameobjects randomly along the main camera's border. I was able to make the generate randomly but I'm not sure how to get the value's for the camera's borders. Are there stored variables like camera.border.x or something? I was able to find camera.orthographicSize but it doesn't have any vector3 coordinates.

 using UnityEngine;
 using System.Collections;
 
 public class SpawnAroundCameraBorders: MonoBehaviour {
     public GameObject someGameObject;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if (Input.GetMouseButton(0)){
     SpawnRandom();    
     }
     }
     
     public void SpawnRandom()
     {
         //Vector3 screenPosition = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width/2, Screen.height/2, Camera.main.nearClipPlane+5)); //will get the middle of the screen
     
         Vector3 screenPosition = Camera.main.ScreenToWorldPoint(new Vector3(Random.Range(0,Screen.width), Random.Range(0,Screen.height), Camera.main.farClipPlane/2));
         Instantiate(someGameObject,screenPosition,Quaternion.identity);
     }
 }
 
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Answer by Jean-Fabre · Apr 04, 2016 at 08:51 AM

Hi,

Check Out the Lobby Networking Demo https://www.assetstore.unity3d.com/en/#!/content/41836

it spawns asteroids from the the screen sides. it plays with camera orthosize and ratio to properly setup the initial positions on the border of the screen.

 Vector2 dir = Random.insideUnitCircle;
             Vector3 position = Vector3.zero;
 
             if(Mathf.Abs(dir.x) > Mathf.Abs(dir.y))
             {//make it appear on the side
                 position = new Vector3( Mathf.Sign(dir.x)* Camera.main.orthographicSize * Camera.main.aspect, 
                                         0, 
                                         dir.y * Camera.main.orthographicSize);
             }
             else
             {//make it appear on the top/bottom
                 position = new Vector3(dir.x * Camera.main.orthographicSize * Camera.main.aspect, 
                                         0,
                                         Mathf.Sign(dir.y) * Camera.main.orthographicSize);
             }

Bye,

Jean

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