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Question by Nafis1053 · Dec 10, 2018 at 10:41 AM · 2d gamecamera-movementtransform.position

How to make the camera acquire the position of a gameobject and start following it?

Hi!..I am new to unity....and this might be a really noob doubt....let me post the code first.... using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Camera_Controller : MonoBehaviour {
     
     public GameObject player;
     private Vector3 offset;
     private Transform PlayerPosition;
     // Use this for initialization
     void Start () {
         Vector3 startDist=new Vector3(46.0f,0.0f,-10.0f);
         Debug.Log("11");
         PlayerPosition=transform.Find("Pilot_Rigged");
         Debug.Log("22");
         Vector3 Playertemp=PlayerPosition.position;
         Debug.Log("33");
         transform.localPosition=startDist+Playertemp;
         Debug.Log("44");
         offset=transform.position-Playertemp;
     }
     
     // Update is called once per frame
     void Update () {
         transform.position=offset+player.transform.position;
     }
 }
 

here i am trying to acquire the position of the gameobject i want my camera to find and track.i used the transform.Find() to do that and assigned it to a transform variable....but when i am trying to access the position and assign it to the Vector3 "playertemp" variable it,s not working....AND the Debug.log are not printing the parts "33" and "44".....so i figured that the problem must be occuring in the Vector3 Playertemp=PlayerPosition.position; statement......what is wrong here??.....thanks in advance

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Answer by kaosermail · Dec 10, 2018 at 10:46 AM

Try using: GameObject.Find("Pilot_Rigged").transform; instead of transform.Find("Pilot_Rigged");

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