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               Question by 
               HernandoNJ · May 07, 2020 at 11:49 PM · 
                rigidbodyinputfixedupdaterigidbody.addforceupdate function  
              
 
              Input and Rigidbody (Update and FixedUpdate)
I have been looking for a good answer, but it seems there is so much confusion about it. What would it be if I make something like this
 public float horizontalInput;
 public Rigidbody rb;
 
 void Start()  {     rb = GetComponent<Rigidbody>();     }
 void Update()  {     horizontalInput = Input.GetAxis("Horizontal");   }
 void FixedUpdate()     {        rb.AddForce(Vector3.right * horizontalInput);     }
Maybe part of the horizontalInput could be lost in FixedUpdate?
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