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Question by Zhorky · Nov 23, 2015 at 10:07 PM · c#transformrigidbody2dtransform.positiontranslate

Move GameObject with transform.position

Hey, I just ran into a problem I have six prefabs (all are sprites) with the same scripts on them. (They get randomly spawned). I realized that one of the prefabs isn't able to move so I decided to try something:

 void Update () {
         int i = Random.Range(-10, 10);
         transform.position = new Vector3(i, i, i);    
 }

It works on all prefabs except this one. I get no Errors. It isn't set to static. Similar ways like moving with rigidbodies or other commands don't work too. Where could my problem be?

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avatar image fredz0004 · Nov 24, 2015 at 12:32 AM 0
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Can you try to use float ins$$anonymous$$d of int to see if it helps. Also try doing fixed values rather than random ie 3.0f, 2.2f, 1.0f. I do have one question for you, are the prefabs randomly spawned in the beginning of the game or thought the game?

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Answer by Zhorky · Nov 24, 2015 at 11:28 AM

They normally do work. If an element accepts integers they cast it by themselves.

Solution: I set one of the Animations to a fixed position. I removed it and everything did work.

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