Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Snifferito1337 · Dec 19, 2019 at 05:55 PM · nullreferenceexceptiontransform.position

2D Game Checkpoint & Respawning

NullReferenceException: Object reference not set to an instance of an object LevelManager.RespawnPlayer () (at Assets/Scripts/LevelManager.cs:26) KillPlayer.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/KillPlayer.cs:25) alt text

heres KillPlayer Script: using UnityEngine; using System.Collections;

public class KillPlayer : MonoBehaviour {

 public LevelManager levelManager;

 // Use this for initialization
 void Start()
 {
     levelManager = FindObjectOfType<LevelManager>();
 }

 // Update is called once per frame
 void Update()
 {

 }

 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         levelManager.RespawnPlayer();
     }
 }


} heres LevelManger script: using UnityEngine; using System.Collections;

public class LevelManager : MonoBehaviour {

 public GameObject currentCheckpoint;

 private CharacterController player;

 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<CharacterController>();
 }

 // Update is called once per frame
 void Update()
 {

 }

 public void RespawnPlayer()
 {
     Debug.Log("Player Respawn");
     player.transform.position = currentCheckpoint.transform.position;
 }

}

heres Checkpoint Script: using UnityEngine; using System.Collections;

public class Checkpoint : MonoBehaviour { public LevelManager levelManager; // Use this for initialization void Start() { levelManager = FindObjectOfType(); }

 // Update is called once per frame
 void Update()
 {

 }

 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         levelManager.currentCheckpoint = gameObject;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Statement · Dec 19, 2019 at 06:29 PM

The error happens here.

Either player is null or currentCheckpoint is null.

  public void RespawnPlayer()
  {
      Debug.Log("Player Respawn");
      player.transform.position = currentCheckpoint.transform.position;
  }

Fix it by first checking which one of them are null and then figure out why they are null, and make sure they aren't null.

Try Debug.Log("Player " + player); and Debug.Log("Checkpoint " + currentCheckpoint); and read the console to further narrow the problem down.

Perhaps you haven't entered a checkpoint yet.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Snifferito1337 · Dec 19, 2019 at 06:38 PM

bro

public void RespawnPlayer() { Debug.Log("Player " + player); player.transform.position = currentCheckpoint.transform.position; } I ` I've did it in LevelManager but it's same thing.. Same Error.. :(

alt text

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Statement · Dec 19, 2019 at 06:46 PM 0
Share

currentCheckpoint too mate.

avatar image Snifferito1337 Statement · Dec 19, 2019 at 06:54 PM 0
Share

What means that? alt text

avatar image Statement Snifferito1337 · Dec 20, 2019 at 12:56 PM 0
Share

It means that currentCheckpoint is never set. In Checkpoint.cs, add a Debug.Log inside OnTriggerEnter2D so you can test that the checkpoint is set in Level$$anonymous$$anager.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

121 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NullReferenceException 2 Answers

NULL REFERENCE EXCEPTION,NULL REFERENCE EXCEPTION while accessing child objects unity2D 0 Answers

Problem with objectpooling and getting NullReference Exception 1 Answer

reference an object that is yet to be in the scene 1 Answer

NullReferenceException 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges