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5
Question by erfan · Apr 09, 2014 at 12:53 PM · lookatlookrotationtransform.lookat

transform.LookAt is Reverse !

Hi, I want to , a Cone volumetric light , Show the Dancer in my Party. I use the transform.LookAt but it doesn't work !! it is Looking 180 Degree Wong , How can i fix this?
using UnityEngine; using System.Collections;

 public class LookTarget : MonoBehaviour {
 
     // Use this for initialization
     public Transform Player;
     public Vector3 originalUp;
     void Start () {
        
       
     }
     
     // Update is called once per frame
     void Update () {
         transform.LookAt(Player);
         
        
     
     }
 }

my Out Put is Something like this :

alt text

but I want something like this !!

alt text

HOW CAN I FIX THIS PROBLEM , THANKS

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captured.jpg (11.9 kB)
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Answer by Griffo · Apr 09, 2014 at 01:12 PM

Try this, sorry .js

 var target : Transform;
 
  transform.rotation = Quaternion.LookRotation(transform.position - target.position);


Or ..

 var lookingAt : Transform;
 
 transform.LookAt(2 * transform.position - lookingAt.position);
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avatar image erfan · Apr 09, 2014 at 01:50 PM 0
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IT's Fix, Thanks a lot

avatar image Griffo · Apr 09, 2014 at 01:55 PM 0
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Glad to help, please mark the answer as correct, the tick, thank you.

avatar image $$anonymous$$ · Oct 11, 2019 at 07:58 PM 0
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Is there a copy of the full code? because I don't know where to put it

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