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Question by Supershandy · May 20, 2012 at 07:15 PM · androidrotationaxestouchpad

Unity touchpad not working to rotate an object

Hi guys, I'm currently developing a game for android and before moving onto the artwork, I decided to work on the control systems and make sure they work correctly. However I seem to be having trouble getting the touchpad to work.

I wrote two different types of code, one worked using the keyboard, the other didn't work at all.

The keyboard working code is:

var speed : float = 1;

function Update () {

var movementz = Input.GetAxis ("Vertical") speed; var movementx = Input.GetAxis ("Horizontal") speed;

transform.Rotate(movementx, 0, movementz);

}

The none working code is :

var movement : Vector3 = Vector3.zero; var speed : float = 1;

function Update () {

movement.z = Input.GetAxis ("Vertical"); movement.x = Input.GetAxis ("Horizontal");

transform.Rotate(movement * speed);

}

the touchpad is set up for a 50x50 pixel size at position 0,0,0 so it is in the bottom corner of the screen with a dead zone (normailised) at 0.5, 0.5.

I checked the input axes and one set is set for keyboard and another set is for joystick (Which I'm assuming is standard)

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Answer by masha · Nov 12, 2012 at 12:25 PM

The joystick referenced in the Input axes refers to an actual joystick, not an on screen representation (which is what I am assuming you are using).

In order to use a touch screen joystick, add this script to a GUI texture:

http://code.google.com/p/gltovar/source/browse/trunk/unity/examples/penelopetutorial/part1/Joystick.cs

Then, replace your code with :

 var speed : float = 1;
 var movement : Vector3 = Vector3.zero; 
     
 var joystick : Joystick;
     
 function Update ()
  { 
     var movementz = joystick.position.y * speed; 
     var movementx = joystick.position.x * speed;
     
     transform.Rotate(movementx, 0, movementz);
 }

To get the joystick script in js, and get more information about how to use it, I suggest you try out the Penelope tutorial on the Unity website.

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