Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Suduki · Apr 11, 2012 at 08:24 PM · c#vectorcompare

Comparing two coordinates in a Vector3

Okay, I'll start of with my code.

 public Vector3 z = new Vector3(0,28,0); //it's a Y coordinate, I know
 public Vector3 maxroll = new Vector3(0,95,0);

 void Update () {
     
     if ((Input.GetAxis("Mouse ScrollWheel") < 0) && ((maxroll[1]-z[1])<= 67)){ // mousewheel back
         transform.position += (z*0.2f);
     }
   }

So my problem is, even when the y-coordinates' distance is way above 67, it doesn't stop the if-condition. But if I say:

"<= 66", the mousewheel won't work. I suspect that the y-coordinate (the z-vector) simply isn't updated.

I hope someone has a solution, and thanks for reading even if you don't ♥

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Gamemaster · Apr 11, 2012 at 11:12 PM

If I'm understanding this correctly, you want to move the object that this script is attached to upwards in the y direction until it reaches the maximum position.

In that case, your two variables aren't changing at all, so maxroll[1]-z[1] will always return 67.

What you need to do is use maxroll[1] - transform.position.y for the comparison.

(note: you can also use maxroll.y looks a little more clear in my opinion)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Suduki · Apr 12, 2012 at 02:50 PM 0
Share

Thanks alot, it worked :)

avatar image
0

Answer by Dreoh · Apr 11, 2012 at 09:06 PM

Just skimming and doing a quick reply before I have to log off so sorry if its not necessarily helpful xD

From a cursory glance, seems you may need to use

Vector.Distance(a,b)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Suduki · Apr 11, 2012 at 09:10 PM 0
Share

As far as I know, maxroll[1]-z[1] does exactly the same as Vector.Distance(maxroll, z). I even used Vector.Distance as a start, and same results came out (can scroll when "<= 67" and above, but not if "<= 66 and below". Thanks for your answer anyway :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Converting an Azimuthal Coordinate to Vector3D? 1 Answer

Game mechanic Tips 0 Answers

How to compare velocity of joint between 2 model in Unity ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges