Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hsj_Sampa · Dec 28, 2012 at 09:30 PM · 3dcinema4danimatedmorphing

Importing (animated) 3D Models into Unity3D

Hello,

I am totally new to Unity and I have a question. If I have a "morphing" animation object created in a 3D Tool such as Cinema 4D, when I import it into Unity, would I still be able to "play" the morphing object when I need it? Or to be more precisely......is it possible to import my object in "normal" state and then "play" the morphing animation inside Unity via code?

Thanks in Advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Itinerant · Dec 28, 2012 at 11:19 PM

It sounds like what you're trying to do is vertex animation, if you're doing a 'morph' of some sort. Unity doesn't actually support that type of animation, but there are some suggestions on how to get around those limitations via scripting here: http://answers.unity3d.com/questions/9734/how-to-get-vertex-animation-into-unity.html

Generally, though, if you animate something in a program, all you need to do is export the fbx (making sure to include animations, if you're using something like 3ds Max that makes them optional), then you can play/slice them up inside of Unity using Animation scripts and the inspector.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hsj_Sampa · Dec 29, 2012 at 01:14 AM 0
Share

Got it. But, it is possible to import an animated object and play it, right? Like.... for example... in the occasion where two objects in the game "hit" each other... would it be possible to show a "morph" animations previously loaded? (another asset).

avatar image
0

Answer by SpookyCat · Jan 03, 2013 at 09:48 AM

You need to check out MegaFiers that has morphing and it will import animated morphs and give you complete control over the playback etc, it has exporters for Max, Maya and Blender, but if you use Cinema4D then the workflow is to export to collada format from C4D then use blender and the exporter. http://www.west-racing.com/mf/?page_id=257

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Hsj_Sampa · Jan 03, 2013 at 09:56 PM

That really seems a good option to my game's idea. I will keep an eye on this tool. Thank you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I add a detail to the model? 0 Answers

Camera only showing 'touching' objects 2 Answers

3D Character Models 2 Answers

Human model clothes 1 Answer

Importing 3d objects - animated 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges