- Home /
SphereCastAll return individual surface normals
A sphereCastAll comes into contact with 2 planes forming a ledge. If both planes belong to the same mesh, then only one contact will be returned from the sphereCast. From my understanding, the normal of this contact is calculated from the point of collision on the sphere's surface towards the center of the sphere.
Would it be possible instead to somehow find the surface normals of both planes forming this ledge once the sphereCast comes into contact with them?
Your answer
Follow this Question
Related Questions
Why is my spherecast returning an incorrect hit on mesh collider? 1 Answer
How do I get all colliders within a radius at a given point? 1 Answer
Wrong normals on collision 1 Answer
Normals not perpendicular to surface?! 1 Answer
SphereCast hitting edge of collider, returning "random" normal directions 0 Answers